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(+1)

Love the game! A lot of my problems are as XlashGames expressed too! In additional note, it would be cool to collect coins without having to go to each of them individually. I also had some difficulties picking up weapons. My assumption is that I need to be precise of where i am to the weapon. And I can't seems to switch weapons just by picking up or is it just my skill issues? I am by no mean a game developer so please take my words with a grain of salt. This is the most polished burmese game I have ever played so thumbs up for that.

Side note: Would be nice to have a fullscreen have option.

Hello! Thank you very much for playing the game!

I'm not sure about the issue with switching weapons, but when you pick up a weapon, you automatically switch to it. I'm not very sure if it answers your question.

Thank you very much for your feedback! Much appreciated! We'll take your feedback into consideration!

(2 edits) (+1)

Great stuff! Love the AI and the sprite work. It is a bit difficult for me though, haha. A few comments:

The weapon durability is interesting. It encourages trying out new weapons but can be a bit frustrating at first.

I kind of hate the shield guy. There is no way to hit him aside from waiting him to become tired?

And lastly, I would like to go between rooms just straightaway instead of having to interact.

Hope you found this useful!

Thank you very much for playing the game! We weren't expecting a feedback so soon.

You can attack the tank enemy (shield guy) after he is tired. To quickly wear him out, you can dash around him to dodge his attacks and he will become tired and open to attacks.

Initially, the player didn't need to interact with the doors to open them, but the player near a closed door could unintentionally walk into it when it opens, so we decided to make the doors interactable.

Thank you very much for the feedback!